rll=(ns)?window.pageYOffset:0; y[0]=Math.round(Y[0]+=((ymouse)-Y[0])*speed); x[0]=Math.round(X[0]+=((xmouse)-X[0])*speed); for (var i=1; i < n; i++){ y[i]=Math.round(Y[i]+=(y[i-1]-Y[i])*speed); x[i]=Math.round(X[i]+=(x[i-1]-X[i])*speed); } makecircle(); // not rotation speed, leave at zero setTimeout('drag()',10); } if (ns||ie)window.onload=drag; // -->