rll=(ns)?window.pageYOffset:0;
y[0]=Math.round(Y[0]+=((ymouse)-Y[0])*speed);
x[0]=Math.round(X[0]+=((xmouse)-X[0])*speed);
for (var i=1; i < n; i++){
y[i]=Math.round(Y[i]+=(y[i-1]-Y[i])*speed);
x[i]=Math.round(X[i]+=(x[i-1]-X[i])*speed);
}
makecircle();
// not rotation speed, leave at zero
setTimeout('drag()',10);
}
if (ns||ie)window.onload=drag;
// -->